Thermal Control
Hypothermia: Single Target DoT
Gamma Cost: 20, 26, 32, 38, 44, 50, 56
Casting Time: 1 second
Reuse Time: 30 seconds
Hypothermia 1: This injection activates the Hypothermia 1 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 10 cold damage every second for 15 seconds. The power costs 20 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 45
Hypothermia 2: This injection activates the Hypothermia 2 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 12 cold damage every second for 15 seconds. The power costs 26 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 63
Hypothermia 3: This injection activates the Hypothermia 3 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 14 cold damage every second for 15 seconds. The power costs 32 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 81
Hypothermia 4: This injection activates the Hypothermia 4 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 16 cold damage every second for 15 seconds. The power costs 38 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 99
Hypothermia 5: This injection activates the Hypothermia 5 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 18 cold damage every second for 15 seconds. The power costs 44 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 117
Hypothermia 6: This injection activates the Hypothermia 6 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 20 cold damage every second for 15 seconds. The power costs 50 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 135
Hypothermia 7: This injection activates the Hypothermia 7 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 22 cold damage every second for 15 seconds. The power costs 56 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 153
Gamma Cost: 20, 26, 32, 38, 44, 50, 56
Casting Time: 1 second
Reuse Time: 30 seconds
Hypothermia 1: This injection activates the Hypothermia 1 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 10 cold damage every second for 15 seconds. The power costs 20 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 45
Hypothermia 2: This injection activates the Hypothermia 2 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 12 cold damage every second for 15 seconds. The power costs 26 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 63
Hypothermia 3: This injection activates the Hypothermia 3 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 14 cold damage every second for 15 seconds. The power costs 32 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 81
Hypothermia 4: This injection activates the Hypothermia 4 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 16 cold damage every second for 15 seconds. The power costs 38 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 99
Hypothermia 5: This injection activates the Hypothermia 5 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 18 cold damage every second for 15 seconds. The power costs 44 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 117
Hypothermia 6: This injection activates the Hypothermia 6 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 20 cold damage every second for 15 seconds. The power costs 50 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 135
Hypothermia 7: This injection activates the Hypothermia 7 mutation knowledge. This Thermal Control mutation affects a single target within
10 meters and deals 22 cold damage every second for 15 seconds. The power costs 56 gamma and has a 30 second
reuse time.
Requirement: Thermal Control 153
Molotov Mutation: Single Target DoT
Molotov Mutation 1: This injection activates the Molotov Mutation 1 knowledge. This Thermal Control mutation deals 6 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 45 fire damage.
Requirements: Thermal Control 48
Molotov Mutation 2: This injection activates the Molotov Mutation 2 knowledge. This Thermal Control mutation deals 8 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 66 fire damage.
Requirements: Thermal Control 66
Molotov Mutation 3: This injection activates the Molotov Mutation 3 knowledge. This Thermal Control mutation deals 10 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 84 fire damage.
Requirements: Thermal Control 84
Molotov Mutation 4: This injection activates the Molotov Mutation 4 knowledge. This Thermal Control mutation deals 12 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 102 fire damage.
Requirements: Thermal Control 102
Molotov Mutation 5: This injection activates the Molotov Mutation 5 knowledge. This Thermal Control mutation deals 14 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 120 fire damage.
Requirements: Thermal Control 120
Molotov Mutation 6: This injection activates the Molotov Mutation 6 knowledge. This Thermal Control mutation deals 16 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 138 fire damage.
Requirements: Thermal Control 138
Molotov Mutation 7: This injection activates the Molotov Mutation 7 knowledge. This Thermal Control mutation deals 18 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 156 fire damage.
Requirements: Thermal Control 156
Molotov Mutation 1: This injection activates the Molotov Mutation 1 knowledge. This Thermal Control mutation deals 6 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 45 fire damage.
Requirements: Thermal Control 48
Molotov Mutation 2: This injection activates the Molotov Mutation 2 knowledge. This Thermal Control mutation deals 8 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 66 fire damage.
Requirements: Thermal Control 66
Molotov Mutation 3: This injection activates the Molotov Mutation 3 knowledge. This Thermal Control mutation deals 10 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 84 fire damage.
Requirements: Thermal Control 84
Molotov Mutation 4: This injection activates the Molotov Mutation 4 knowledge. This Thermal Control mutation deals 12 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 102 fire damage.
Requirements: Thermal Control 102
Molotov Mutation 5: This injection activates the Molotov Mutation 5 knowledge. This Thermal Control mutation deals 14 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 120 fire damage.
Requirements: Thermal Control 120
Molotov Mutation 6: This injection activates the Molotov Mutation 6 knowledge. This Thermal Control mutation deals 16 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 138 fire damage.
Requirements: Thermal Control 138
Molotov Mutation 7: This injection activates the Molotov Mutation 7 knowledge. This Thermal Control mutation deals 18 fire damage per
second for 6 seconds to a target within 20 meters, then explodes for 156 fire damage.
Requirements: Thermal Control 156
Scorching Rebuke: Medium Duration Melee Damage Shield
Gamma: 19,
Duration: 1 minute
Reuse: 2 minutes
Casting: 1 second
Scorching Rebuke 1: This injection activates the Scorching Rebuke 1 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 11 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 51
Scorching Rebuke 2: This injection activates the Scorching Rebuke 2 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 15 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 69
Scorching Rebuke 3: This injection activates the Scorching Rebuke 3 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 19 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 87
Scorching Rebuke 4: This injection activates the Scorching Rebuke 4 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 23 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 105
Scorching Rebuke 5: This injection activates the Scorching Rebuke 5 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 27 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 123
Scorching Rebuke 6: This injection activates the Scorching Rebuke 6 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 31 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 141
Scorching Rebuke 7: This injection activates the Scorching Rebuke 7 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 35 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 159
Gamma: 19,
Duration: 1 minute
Reuse: 2 minutes
Casting: 1 second
Scorching Rebuke 1: This injection activates the Scorching Rebuke 1 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 11 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 51
Scorching Rebuke 2: This injection activates the Scorching Rebuke 2 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 15 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 69
Scorching Rebuke 3: This injection activates the Scorching Rebuke 3 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 19 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 87
Scorching Rebuke 4: This injection activates the Scorching Rebuke 4 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 23 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 105
Scorching Rebuke 5: This injection activates the Scorching Rebuke 5 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 27 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 123
Scorching Rebuke 6: This injection activates the Scorching Rebuke 6 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 31 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 141
Scorching Rebuke 7: This injection activates the Scorching Rebuke 7 mutation knowledge. This Thermal Power surrounds the user in a
sheath of heated particles, causing 35 fire damage to any target that strikes them in melee combat.
Requirement: Thermal Control 159
Lighter Fluid: Single Target fire armor debuff
Gamma: ??
Duration: 1 minute
Reuse: ??
Casting: ??
Lighter Fluid 1: This injection activates the Lighter Fluid 1 mutation knowledge. This Thermal power reduces the target's armor against fire by
216 for 1 minute.
Requirement: Thermal Control 54
Lighter Fluid 2: This injection activates the Lighter Fluid 2 mutation knowledge. This Thermal power reduces the target's armor against fire by
288 for 1 minute.
Requirement: Thermal Control 72
Lighter Fluid 3: This injection activates the Lighter Fluid 3 mutation knowledge. This Thermal power reduces the target's armor against fire by
360 for 1 minute.
Requirement: Thermal Control 90
Lighter Fluid 4: This injection activates the Lighter Fluid 4 mutation knowledge. This Thermal power reduces the target's armor against fire by
432 for 1 minute.
Requirement: Thermal Control 108
Lighter Fluid 5: This injection activates the Lighter Fluid 5 mutation knowledge. This Thermal power reduces the target's armor against fire by
504 for 1 minute.
Requirement: Thermal Control 126
Lighter Fluid 6: This injection activates the Lighter Fluid 6 mutation knowledge. This Thermal power reduces the target's armor against fire by
576 for 1 minute.
Requirement: Thermal Control 144
Lighter Fluid 7: This injection activates the Lighter Fluid 7 mutation knowledge. This Thermal power reduces the target's armor against fire by
648 for 1 minute.
Requirement: Thermal Control 162
Gamma: ??
Duration: 1 minute
Reuse: ??
Casting: ??
Lighter Fluid 1: This injection activates the Lighter Fluid 1 mutation knowledge. This Thermal power reduces the target's armor against fire by
216 for 1 minute.
Requirement: Thermal Control 54
Lighter Fluid 2: This injection activates the Lighter Fluid 2 mutation knowledge. This Thermal power reduces the target's armor against fire by
288 for 1 minute.
Requirement: Thermal Control 72
Lighter Fluid 3: This injection activates the Lighter Fluid 3 mutation knowledge. This Thermal power reduces the target's armor against fire by
360 for 1 minute.
Requirement: Thermal Control 90
Lighter Fluid 4: This injection activates the Lighter Fluid 4 mutation knowledge. This Thermal power reduces the target's armor against fire by
432 for 1 minute.
Requirement: Thermal Control 108
Lighter Fluid 5: This injection activates the Lighter Fluid 5 mutation knowledge. This Thermal power reduces the target's armor against fire by
504 for 1 minute.
Requirement: Thermal Control 126
Lighter Fluid 6: This injection activates the Lighter Fluid 6 mutation knowledge. This Thermal power reduces the target's armor against fire by
576 for 1 minute.
Requirement: Thermal Control 144
Lighter Fluid 7: This injection activates the Lighter Fluid 7 mutation knowledge. This Thermal power reduces the target's armor against fire by
648 for 1 minute.
Requirement: Thermal Control 162
Cold Snap: Single Target Speed and Coordination debuff
Gamma: ??
Duration: 9 seconds
Reuse: ??
Casting: ??
Cold Snap 1: This injection activates the Cold Snap 1 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 80 percent of normal and reducing coordination by 14 for 9 seconds.
Requirement: Thermal Control 57
Cold Snap 2: This injection activates the Cold Snap 2 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 80 percent of normal and reducing coordination by 16 for 9 seconds.
Requirement: Thermal Control 75
Cold Snap 3: This injection activates the Cold Snap 3 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 80 percent of normal and reducing coordination by 20 for 9 seconds.
Requirement: Thermal Control 93
Cold Snap 4: This injection activates the Cold Snap 4 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 75 percent of normal and reducing coordination by 24 for 9 seconds.
Requirement: Thermal Control 111
Cold Snap 5: This injection activates the Cold Snap 5 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 75 percent of normal and reducing coordination by 28 for 9 seconds.
Requirement: Thermal Control 129
Cold Snap 6: This injection activates the Cold Snap 6 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 75 percent of normal and reducing coordination by 32 for 9 seconds.
Requirement: Thermal Control 147
Cold Snap 7: This injection activates the Cold Snap 7 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 70 percent of normal and reducing coordination by 36 for 9 seconds.
Requirement: Thermal Control 164
Gamma: ??
Duration: 9 seconds
Reuse: ??
Casting: ??
Cold Snap 1: This injection activates the Cold Snap 1 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 80 percent of normal and reducing coordination by 14 for 9 seconds.
Requirement: Thermal Control 57
Cold Snap 2: This injection activates the Cold Snap 2 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 80 percent of normal and reducing coordination by 16 for 9 seconds.
Requirement: Thermal Control 75
Cold Snap 3: This injection activates the Cold Snap 3 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 80 percent of normal and reducing coordination by 20 for 9 seconds.
Requirement: Thermal Control 93
Cold Snap 4: This injection activates the Cold Snap 4 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 75 percent of normal and reducing coordination by 24 for 9 seconds.
Requirement: Thermal Control 111
Cold Snap 5: This injection activates the Cold Snap 5 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 75 percent of normal and reducing coordination by 28 for 9 seconds.
Requirement: Thermal Control 129
Cold Snap 6: This injection activates the Cold Snap 6 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 75 percent of normal and reducing coordination by 32 for 9 seconds.
Requirement: Thermal Control 147
Cold Snap 7: This injection activates the Cold Snap 7 mutation knowledge. This Thermal mutation chills a single target within 10 meters,
reducing their speed to 70 percent of normal and reducing coordination by 36 for 9 seconds.
Requirement: Thermal Control 164
Regenerative Fever: Self State Cure and Heal
Gamma: ??
Reuse: ??
Casting: ??
Regenerative Fever 1: This injection activates the Regenerative Fever 1 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 1 and below and restores 30 health.
Requirement: Thermal Control 60
Regenerative Fever 2: This injection activates the Regenerative Fever 2 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 2 and below and restores 40 health.
Requirement: Thermal Control 78
Regenerative Fever 3: This injection activates the Regenerative Fever 3 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 3 and below and restores 50 health.
Requirement: Thermal Control 96
Regenerative Fever 4: This injection activates the Regenerative Fever 4 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 4 and below and restores 60 health.
Requirement: Thermal Control 114
Regenerative Fever 5: This injection activates the Regenerative Fever 5 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 2 and below and restores 40 health.
Requirement: Thermal Control 134
Regenerative Fever 6: This injection activates the Regenerative Fever 6 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 3 and below and restores 50 health.
Requirement: Thermal Control 150
Regenerative Fever 7: This injection activates the Regenerative Fever 7 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 4 and below and restores 60 health.
Requirement: Thermal Control 168
Gamma: ??
Reuse: ??
Casting: ??
Regenerative Fever 1: This injection activates the Regenerative Fever 1 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 1 and below and restores 30 health.
Requirement: Thermal Control 60
Regenerative Fever 2: This injection activates the Regenerative Fever 2 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 2 and below and restores 40 health.
Requirement: Thermal Control 78
Regenerative Fever 3: This injection activates the Regenerative Fever 3 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 3 and below and restores 50 health.
Requirement: Thermal Control 96
Regenerative Fever 4: This injection activates the Regenerative Fever 4 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 4 and below and restores 60 health.
Requirement: Thermal Control 114
Regenerative Fever 5: This injection activates the Regenerative Fever 5 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 2 and below and restores 40 health.
Requirement: Thermal Control 134
Regenerative Fever 6: This injection activates the Regenerative Fever 6 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 3 and below and restores 50 health.
Requirement: Thermal Control 150
Regenerative Fever 7: This injection activates the Regenerative Fever 7 mutation knowledge. This Thermal mutation removes all disease,
poison, bleeding, chemical, fire, and cold effects of rank 4 and below and restores 60 health.
Requirement: Thermal Control 168