Thermal Control

Hypothermia: Single Target DoT
Gamma Cost: 20, 26, 32, 38, 44, 50, 56
Casting Time: 1 second
Reuse Time: 30 seconds

Hypothermia 1: This injection activates the Hypothermia 1 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 10 cold damage every second for 15 seconds.  The power costs 20 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 45

Hypothermia 2:
This injection activates the Hypothermia 2 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 12 cold damage every second for 15 seconds.  The power costs 26 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 63

Hypothermia 3:
This injection activates the Hypothermia 3 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 14 cold damage every second for 15 seconds.  The power costs 32 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 81

Hypothermia 4:
This injection activates the Hypothermia 4 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 16 cold damage every second for 15 seconds.  The power costs 38 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 99

Hypothermia 5:
This injection activates the Hypothermia 5 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 18 cold damage every second for 15 seconds.  The power costs 44 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 117

Hypothermia 6: This injection activates the Hypothermia 6 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 20 cold damage every second for 15 seconds.  The power costs 50 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 135

Hypothermia 7:
This injection activates the Hypothermia 7 mutation knowledge.  This Thermal Control mutation affects a single target within 
                             10 meters and deals 22 cold damage every second for 15 seconds.  The power costs 56 gamma and has a 30 second 
                             reuse time.
                             Requirement:  Thermal Control 153

Molotov Mutation: Single Target DoT

Molotov Mutation 1:  This injection activates the Molotov Mutation 1 knowledge.  This Thermal Control mutation deals 6 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 45 fire damage.
                                          Requirements: Thermal Control 48

Molotov Mutation 2:
  This injection activates the Molotov Mutation 2 knowledge.  This Thermal Control mutation deals 8 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 66 fire damage.
                                          Requirements: Thermal Control 66

Molotov Mutation 3:
  This injection activates the Molotov Mutation 3 knowledge.  This Thermal Control mutation deals 10 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 84 fire damage.
                                          Requirements: Thermal Control 84

Molotov Mutation 4:
  This injection activates the Molotov Mutation 4 knowledge.  This Thermal Control mutation deals 12 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 102 fire damage.
                                          Requirements: Thermal Control 102

Molotov Mutation 5:
  This injection activates the Molotov Mutation 5 knowledge.  This Thermal Control mutation deals 14 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 120 fire damage.
                                          Requirements: Thermal Control 120

Molotov Mutation 6:  This injection activates the Molotov Mutation 6 knowledge.  This Thermal Control mutation deals 16 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 138 fire damage.
                                          Requirements: Thermal Control 138

Molotov Mutation 7:
  This injection activates the Molotov Mutation 7 knowledge.  This Thermal Control mutation deals 18 fire damage per 
                                          second for 6 seconds to a target within 20 meters, then explodes for 156 fire damage.
                                          Requirements: Thermal Control 156

Scorching Rebuke: Medium Duration Melee Damage Shield
Gamma: 19,
Duration: 1 minute
Reuse: 2 minutes
Casting: 1 second

Scorching Rebuke 1:  This injection activates the Scorching Rebuke 1 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 11 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 51

Scorching Rebuke 2:  This injection activates the Scorching Rebuke 2 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 15 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 69

Scorching Rebuke 3:  This injection activates the Scorching Rebuke 3 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 19 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 87

Scorching Rebuke 4:  This injection activates the Scorching Rebuke 4 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 23 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 105

Scorching Rebuke 5:  This injection activates the Scorching Rebuke 5 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 27 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 123

Scorching Rebuke 6:  This injection activates the Scorching Rebuke 6 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 31 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 141

Scorching Rebuke 7:  This injection activates the Scorching Rebuke 7 mutation knowledge.  This Thermal Power surrounds the user in a
                                        sheath of heated particles, causing 35 fire damage to any target that strikes them in melee combat.
                                        Requirement: Thermal Control 159

Lighter Fluid: Single Target fire armor debuff
Gamma: ??
Duration: 1 minute
Reuse: ??
Casting: ??

Lighter Fluid 1:  This injection activates the Lighter Fluid 1 mutation knowledge.  This Thermal power reduces the target's armor against fire by
                             216 for 1 minute.
                             Requirement:  Thermal Control 54

Lighter Fluid 2:
  This injection activates the Lighter Fluid 2 mutation knowledge.  This Thermal power reduces the target's armor against fire by
                             288 for 1 minute.
                             Requirement:  Thermal Control 72

Lighter Fluid 3:
  This injection activates the Lighter Fluid 3 mutation knowledge.  This Thermal power reduces the target's armor against fire by 
                             360 for 1 minute.
                             Requirement:  Thermal Control 90

Lighter Fluid 4:
  This injection activates the Lighter Fluid 4 mutation knowledge.  This Thermal power reduces the target's armor against fire by 
                             432 for 1 minute.
                             Requirement:  Thermal Control 108

Lighter Fluid 5:  This injection activates the Lighter Fluid 5 mutation knowledge.  This Thermal power reduces the target's armor against fire by 
                             504 for 1 minute.
                             Requirement:  Thermal Control 126

Lighter Fluid 6:
  This injection activates the Lighter Fluid 6 mutation knowledge.  This Thermal power reduces the target's armor against fire by 
                             576 for 1 minute.
                             Requirement:  Thermal Control 144

Lighter Fluid 7:  This injection activates the Lighter Fluid 7 mutation knowledge.  This Thermal power reduces the target's armor against fire by 
                             648 for 1 minute.
                             Requirement:  Thermal Control 162

Cold Snap: Single Target Speed and Coordination debuff
Gamma: ??
Duration: 9 seconds
Reuse: ??
Casting: ??

Cold Snap 1:  This injection activates the Cold Snap 1 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 80 percent of normal and reducing coordination by 14 for 9 seconds.
                        Requirement:  Thermal Control 57

Cold Snap 2:
  This injection activates the Cold Snap 2 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 80 percent of normal and reducing coordination by 16 for 9 seconds.
                        Requirement:  Thermal Control 75

Cold Snap 3:
  This injection activates the Cold Snap 3 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 80 percent of normal and reducing coordination by 20 for 9 seconds.
                        Requirement:  Thermal Control 93

Cold Snap 4:
  This injection activates the Cold Snap 4 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 75 percent of normal and reducing coordination by 24 for 9 seconds.
                        Requirement:  Thermal Control 111

Cold Snap 5:  This injection activates the Cold Snap 5 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 75 percent of normal and reducing coordination by 28 for 9 seconds.
                        Requirement:  Thermal Control 129

Cold Snap 6:
  This injection activates the Cold Snap 6 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 75 percent of normal and reducing coordination by 32 for 9 seconds.
                        Requirement:  Thermal Control 147

Cold Snap 7:
  This injection activates the Cold Snap 7 mutation knowledge.  This Thermal mutation chills a single target within 10 meters, 
                         reducing their speed to 70 percent of normal and reducing coordination by 36 for 9 seconds.
                        Requirement:  Thermal Control 164

Regenerative Fever: Self State Cure and Heal
Gamma: ??
Reuse: ??
Casting: ??

Regenerative Fever 1:  This injection activates the Regenerative Fever 1 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 1 and below and restores 30 health.
                                           Requirement:  Thermal Control 60

Regenerative Fever 2:  This injection activates the Regenerative Fever 2 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 2 and below and restores 40 health.
                                           Requirement:  Thermal Control 78

Regenerative Fever 3:  This injection activates the Regenerative Fever 3 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 3 and below and restores 50 health.
                                           Requirement:  Thermal Control 96

Regenerative Fever 4:  This injection activates the Regenerative Fever 4 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 4 and below and restores 60 health.
                                           Requirement:  Thermal Control 114

Regenerative Fever 5:  This injection activates the Regenerative Fever 5 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 2 and below and restores 40 health.
                                           Requirement:  Thermal Control 134

Regenerative Fever 6:  This injection activates the Regenerative Fever 6 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 3 and below and restores 50 health.
                                           Requirement:  Thermal Control 150

Regenerative Fever 7:  This injection activates the Regenerative Fever 7 mutation knowledge.  This Thermal mutation removes all disease, 
                                           poison, bleeding, chemical, fire, and cold effects of rank 4 and below and restores 60 health.
                                           Requirement:  Thermal Control 168