Telepathy Rank 7 research is currently bugged - if anyone has the stats for rank 7, please send them to me.  Thanks!

Telepathy Mutation

Accelerated Recovery:  Single Target Heal Over Time
Gamma Cost: ??
Casting Time: ??
Reuse Time: 3 seconds

Accelerated Recovery 1:  This injection activates the Accelerated Recovery 1 mutation knowledge.  This Telepathy power accelerates the
                                                healing of a single target within 20 meters, restoring 20 health every 6 seconds for 18 secons.
                                                Requirement: Telepathy 45

Accelerated Recovery 2:  This injection activates the Accelerated Recovery 2 mutation knowledge.  This Telepathy power accelerates the
                                                healing of a single target within 20 meters, restoring 25 health every 6 seconds for 18 secons.
                                                Requirement: Telepathy 63

Accelerated Recovery 3:
  This injection activates the Accelerated Recovery 3 mutation knowledge.  This Telepathy power accelerates the
                                                healing of a single target within 20 meters, restoring 30 health every 6 seconds for 18 secons.
                                               Requirement: Telepathy 81

Accelerated Recovery 4:
  This injection activates the Accelerated Recovery 4 mutation knowledge.  This Telepathy power accelerates the
                                                healing of a single target within 20 meters, restoring 35 health every 6 seconds for 18 secons.
                                               Requirement: Telepathy 99

Accelerated Recovery 5:  This injection activates the Accelerated Recovery 5 mutation knowledge.  This Telepathy power accelerates the
                                                healing of a single target within 20 meters, restoring 40 health every 6 seconds for 18 secons.
                                               Requirement: Telepathy 117


Accelerated Recovery 6:  This injection activates the Accelerated Recovery 6 mutation knowledge.  This Telepathy power accelerates the
                                                healing of a single target within 20 meters, restoring 45 health every 6 seconds for 18 secons.
                                               Requirement: Telepathy 135


Mind Over Matter:  AoE Team Aura Heal Over Time
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Mind Over Matter 1:  This injection activates the Mind Over Matter 1 mutation knowledge.  This Telepathy mutation generates an aura 
                                       affecting all team members within 20 meters for 30 seconds, restoring 20 health every few seconds for as long as the 
                                       allies remain in the aura.
                                       Requirement:  Telepathy 48

Mind Over Matter 2:
  This injection activates the Mind Over Matter 2 mutation knowledge.  This Telepathy mutation generates an aura 
                                       affecting all team members within 20 meters for 30 seconds, restoring 28 health every few seconds for as long as the
                                       allies remain in the aura.
                                       Requirement:  Telepathy 66

Mind Over Matter 3:  This injection activates the Mind Over Matter 3 mutation knowledge.  This Telepathy mutation generates an aura
                                       affecting all team members within 20 meters for 30 seconds, restoring 36 health every few seconds for as long as the
                                       allies remain in the aura.
                                       Requirement:  Telepathy 84

Mind Over Matter 4:  This injection activates the Mind Over Matter 4 mutation knowledge.  This Telepathy mutation generates an aura 
                                       affecting all team members within 20 meters for 30 seconds, restoring 44 health every few seconds for as long as the
                                       allies remain in the aura.
                                       Requirement:  Telepathy 102

Mind Over Matter 5:  This injection activates the Mind Over Matter 5 mutation knowledge.  This Telepathy mutation generates an aura 
                                       affecting all team members within 20 meters for 30 seconds, restoring 52 health every few seconds for as long as the
                                       allies remain in the aura.
                                       Requirement:  Telepathy 120

Mind Over Matter 6:  This injection activates the Mind Over Matter 6 mutation knowledge.  This Telepathy mutation generates an aura 
                                       affecting all team members within 20 meters for 30 seconds, restoring 60 health every few seconds for as long as the
                                       allies remain in the aura.
                                       Requirement:  Telepathy 138

Ignore Pain:  Long Duration Health Point buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Ignore Pain 1:  This injection activates the Ignore Pain 1 mutation knowledge.  This Telepathy mutation grants the target 31 bonus health that
                            can boost them above their normal health maximum.
                           Requirement:  Telepathy 51

Ignore Pain 2: 
This injection activates the Ignore Pain 2 mutation knowledge.  This Telepathy mutation grants the target 42 bonus health that
                            can boost them above their normal health maximum.
                           Requirement:  Telepathy 69

Ignore Pain 3:  This injection activates the Ignore Pain 3 mutation knowledge.  This Telepathy mutation grants the target 53 bonus health that
                            can boost them above their normal health maximum.
                           Requirement:  Telepathy 87

Ignore Pain 4:  This injection activates the Ignore Pain 4 mutation knowledge.  This Telepathy mutation grants the target 74 bonus health that
                            can boost them above their normal health maximum.
                           Requirement:  Telepathy 105

Ignore Pain 5:  This injection activates the Ignore Pain 5 mutation knowledge.  This Telepathy mutation grants the target 95 bonus health that
                            can boost them above their normal health maximum.
                           Requirement:  Telepathy 123

Ignore Pain 6:  This injection activates the Ignore Pain 6 mutation knowledge.  This Telepathy mutation grants the target 116 bonus health
                            that can boost them above their normal health maximum.
                           Requirement:  Telepathy 141

One Mind, no Affliction:  AoE Team States Cure
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

One Mind, No Affliction 1:  This injection activates the One Mind, No Affliction 1 mutation knowledge.  This Telepathy mutation removes
                                                  disease, poison, bleeding, chemical, fire, and cold effects of rank 1 and below from all team members within 10
                                                  meters.
                                                  Requirement: Telepathy 54

One Mind, No Affliction 2:
  This injection activates the One Mind, No Affliction 2 mutation knowledge.  This Telepathy mutation removes
                                                  disease, poison, bleeding, chemical, fire, and cold effects of rank 2 and below from all team members within 10
                                                  meters.
                                                  Requirement: Telepathy 72

One Mind, No Affliction 3:
  This injection activates the One Mind, No Affliction 3 mutation knowledge.  This Telepathy mutation removes
                                                  disease, poison, bleeding, chemical, fire, and cold effects of rank 3 and below from all team members within 10
                                                  meters.
                                                  Requirement: Telepathy 90

One Mind, No Affliction 4:  This injection activates the One Mind, No Affliction 4 mutation knowledge.  This Telepathy mutation removes
                                                  disease, poison, bleeding, chemical, fire, and cold effects of rank 4 and below from all team members within 10
                                                  meters.
                                                  Requirement: Telepathy 108

One Mind, No Affliction 5:  This injection activates the One Mind, No Affliction 5 mutation knowledge.  This Telepathy mutation removes
                                                  disease, poison, bleeding, chemical, fire, and cold effects of rank 5 and below from all team members within 10
                                                  meters.
                                                  Requirement: Telepathy 126

One Mind, No Affliction 6:  This injection activates the One Mind, No Affliction 6 mutation knowledge.  This Telepathy mutation removes
                                                  disease, poison, bleeding, chemical, fire, and cold effects of rank 6 and below from all team members within 10
                                                  meters.
                                                  Requirement: Telepathy 144

Renew Consciousness:  Single Target Revive
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Renew Consciousness 1:  This injection activates the Renew Consciousness 1 mutation knowledge.  This Telepathy mutation sustains the 
                                               brain power of a dead or dying target within 5 meters, and restores 20 health and stamina.
                                               Requirement: Telepathy 57

Renew Consciousness 2:  This injection activates the Renew Consciousness 2 mutation knowledge.  This Telepathy mutation sustains the 
                                               brain power of a dead or dying target within 5 meters, and restores 45 health and stamina.
                                               Requirement: Telepathy 75


Renew Consciousness 3:  This injection activates the Renew Consciousness 3 mutation knowledge.  This Telepathy mutation sustains the 
                                               brain power of a dead or dying target within 5 meters, and restores 70 health and stamina.
                                               Requirement: Telepathy 93

Renew Consciousness 4:  This injection activates the Renew Consciousness 4 mutation knowledge.  This Telepathy mutation sustains the 
                                               brain power of a dead or dying target within 5 meters, and restores 95 health and stamina.
                                               Requirement: Telepathy 111

Renew Consciousness 5:  This injection activates the Renew Consciousness 5 mutation knowledge.  This Telepathy mutation sustains the 
                                               brain power of a dead or dying target within 5 meters, and restores 120 health and stamina.
                                               Requirement: Telepathy 129

Renew Consciousness 6:  This injection activates the Renew Consciousness 6 mutation knowledge.  This Telepathy mutation sustains the 
                                               brain power of a dead or dying target within 5 meters, and restores 145 health and stamina.
                                               Requirement: Telepathy 147

Psionic Shock: Single Target Damage and Stun
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Psionic Shock 1:  This injection activates the Psionic Shock 1 mutation knowledge.  This Telepathy power strikes a single for within 10 meters 
                                with psychic outrage, dealing 35 psionic damage and stunning the target for two seconds.
                               Requirement: Telepathy 60

Psionic Shock 2:
  This injection activates the Psionic Shock 2 mutation knowledge.  This Telepathy power strikes a single for within 10 meters 
                                with psychic outrage, dealing 46 psionic damage and stunning the target for two seconds.
                               Requirement: Telepathy 78

Psionic Shock 3:  This injection activates the Psionic Shock 3 mutation knowledge.  This Telepathy power strikes a single for within 10 meters 
                                with psychic outrage, dealing 57 psionic damage and stunning the target for two seconds.
                               Requirement: Telepathy 96

Psionic Shock 4:  This injection activates the Psionic Shock 4 mutation knowledge.  This Telepathy power strikes a single for within 10 meters 
                                with psychic outrage, dealing 68 psionic damage and stunning the target for two seconds.
                               Requirement: Telepathy 114

Psionic Shock 5:  This injection activates the Psionic Shock 5 mutation knowledge.  This Telepathy power strikes a single for within 10 meters 
                                with psychic outrage, dealing 79 psionic damage and stunning the target for two seconds.
                               Requirement: Telepathy 132

Psionic Shock 6:  This injection activates the Psionic Shock 6 mutation knowledge.  This Telepathy power strikes a single for within 10 meters 
                                with psychic outrage, dealing 90 psionic damage and stunning the target for two seconds.
                               Requirement: Telepathy 150