Telepathy Rank 7 research is currently bugged - if anyone has the stats for rank 7, please send them to me. Thanks!
Telepathy Mutation
Accelerated Recovery: Single Target Heal Over Time
Gamma Cost: ??
Casting Time: ??
Reuse Time: 3 seconds
Accelerated Recovery 1: This injection activates the Accelerated Recovery 1 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 20 health every 6 seconds for 18 secons.
Requirement: Telepathy 45
Accelerated Recovery 2: This injection activates the Accelerated Recovery 2 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 25 health every 6 seconds for 18 secons.
Requirement: Telepathy 63
Accelerated Recovery 3: This injection activates the Accelerated Recovery 3 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 30 health every 6 seconds for 18 secons.
Requirement: Telepathy 81
Accelerated Recovery 4: This injection activates the Accelerated Recovery 4 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 35 health every 6 seconds for 18 secons.
Requirement: Telepathy 99
Accelerated Recovery 5: This injection activates the Accelerated Recovery 5 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 40 health every 6 seconds for 18 secons.
Requirement: Telepathy 117
Accelerated Recovery 6: This injection activates the Accelerated Recovery 6 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 45 health every 6 seconds for 18 secons.
Requirement: Telepathy 135
Gamma Cost: ??
Casting Time: ??
Reuse Time: 3 seconds
Accelerated Recovery 1: This injection activates the Accelerated Recovery 1 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 20 health every 6 seconds for 18 secons.
Requirement: Telepathy 45
Accelerated Recovery 2: This injection activates the Accelerated Recovery 2 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 25 health every 6 seconds for 18 secons.
Requirement: Telepathy 63
Accelerated Recovery 3: This injection activates the Accelerated Recovery 3 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 30 health every 6 seconds for 18 secons.
Requirement: Telepathy 81
Accelerated Recovery 4: This injection activates the Accelerated Recovery 4 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 35 health every 6 seconds for 18 secons.
Requirement: Telepathy 99
Accelerated Recovery 5: This injection activates the Accelerated Recovery 5 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 40 health every 6 seconds for 18 secons.
Requirement: Telepathy 117
Accelerated Recovery 6: This injection activates the Accelerated Recovery 6 mutation knowledge. This Telepathy power accelerates the
healing of a single target within 20 meters, restoring 45 health every 6 seconds for 18 secons.
Requirement: Telepathy 135
Mind Over Matter: AoE Team Aura Heal Over Time
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Mind Over Matter 1: This injection activates the Mind Over Matter 1 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 20 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 48
Mind Over Matter 2: This injection activates the Mind Over Matter 2 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 28 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 66
Mind Over Matter 3: This injection activates the Mind Over Matter 3 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 36 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 84
Mind Over Matter 4: This injection activates the Mind Over Matter 4 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 44 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 102
Mind Over Matter 5: This injection activates the Mind Over Matter 5 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 52 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 120
Mind Over Matter 6: This injection activates the Mind Over Matter 6 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 60 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 138
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Mind Over Matter 1: This injection activates the Mind Over Matter 1 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 20 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 48
Mind Over Matter 2: This injection activates the Mind Over Matter 2 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 28 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 66
Mind Over Matter 3: This injection activates the Mind Over Matter 3 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 36 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 84
Mind Over Matter 4: This injection activates the Mind Over Matter 4 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 44 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 102
Mind Over Matter 5: This injection activates the Mind Over Matter 5 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 52 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 120
Mind Over Matter 6: This injection activates the Mind Over Matter 6 mutation knowledge. This Telepathy mutation generates an aura
affecting all team members within 20 meters for 30 seconds, restoring 60 health every few seconds for as long as the
allies remain in the aura.
Requirement: Telepathy 138
Ignore Pain: Long Duration Health Point buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Ignore Pain 1: This injection activates the Ignore Pain 1 mutation knowledge. This Telepathy mutation grants the target 31 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 51
Ignore Pain 2: This injection activates the Ignore Pain 2 mutation knowledge. This Telepathy mutation grants the target 42 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 69
Ignore Pain 3: This injection activates the Ignore Pain 3 mutation knowledge. This Telepathy mutation grants the target 53 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 87
Ignore Pain 4: This injection activates the Ignore Pain 4 mutation knowledge. This Telepathy mutation grants the target 74 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 105
Ignore Pain 5: This injection activates the Ignore Pain 5 mutation knowledge. This Telepathy mutation grants the target 95 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 123
Ignore Pain 6: This injection activates the Ignore Pain 6 mutation knowledge. This Telepathy mutation grants the target 116 bonus health
that can boost them above their normal health maximum.
Requirement: Telepathy 141
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Ignore Pain 1: This injection activates the Ignore Pain 1 mutation knowledge. This Telepathy mutation grants the target 31 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 51
Ignore Pain 2: This injection activates the Ignore Pain 2 mutation knowledge. This Telepathy mutation grants the target 42 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 69
Ignore Pain 3: This injection activates the Ignore Pain 3 mutation knowledge. This Telepathy mutation grants the target 53 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 87
Ignore Pain 4: This injection activates the Ignore Pain 4 mutation knowledge. This Telepathy mutation grants the target 74 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 105
Ignore Pain 5: This injection activates the Ignore Pain 5 mutation knowledge. This Telepathy mutation grants the target 95 bonus health that
can boost them above their normal health maximum.
Requirement: Telepathy 123
Ignore Pain 6: This injection activates the Ignore Pain 6 mutation knowledge. This Telepathy mutation grants the target 116 bonus health
that can boost them above their normal health maximum.
Requirement: Telepathy 141
One Mind, no Affliction: AoE Team States Cure
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
One Mind, No Affliction 1: This injection activates the One Mind, No Affliction 1 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 1 and below from all team members within 10
meters.
Requirement: Telepathy 54
One Mind, No Affliction 2: This injection activates the One Mind, No Affliction 2 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 2 and below from all team members within 10
meters.
Requirement: Telepathy 72
One Mind, No Affliction 3: This injection activates the One Mind, No Affliction 3 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 3 and below from all team members within 10
meters.
Requirement: Telepathy 90
One Mind, No Affliction 4: This injection activates the One Mind, No Affliction 4 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 4 and below from all team members within 10
meters.
Requirement: Telepathy 108
One Mind, No Affliction 5: This injection activates the One Mind, No Affliction 5 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 5 and below from all team members within 10
meters.
Requirement: Telepathy 126
One Mind, No Affliction 6: This injection activates the One Mind, No Affliction 6 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 6 and below from all team members within 10
meters.
Requirement: Telepathy 144
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
One Mind, No Affliction 1: This injection activates the One Mind, No Affliction 1 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 1 and below from all team members within 10
meters.
Requirement: Telepathy 54
One Mind, No Affliction 2: This injection activates the One Mind, No Affliction 2 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 2 and below from all team members within 10
meters.
Requirement: Telepathy 72
One Mind, No Affliction 3: This injection activates the One Mind, No Affliction 3 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 3 and below from all team members within 10
meters.
Requirement: Telepathy 90
One Mind, No Affliction 4: This injection activates the One Mind, No Affliction 4 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 4 and below from all team members within 10
meters.
Requirement: Telepathy 108
One Mind, No Affliction 5: This injection activates the One Mind, No Affliction 5 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 5 and below from all team members within 10
meters.
Requirement: Telepathy 126
One Mind, No Affliction 6: This injection activates the One Mind, No Affliction 6 mutation knowledge. This Telepathy mutation removes
disease, poison, bleeding, chemical, fire, and cold effects of rank 6 and below from all team members within 10
meters.
Requirement: Telepathy 144
Renew Consciousness: Single Target Revive
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Renew Consciousness 1: This injection activates the Renew Consciousness 1 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 20 health and stamina.
Requirement: Telepathy 57
Renew Consciousness 2: This injection activates the Renew Consciousness 2 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 45 health and stamina.
Requirement: Telepathy 75
Renew Consciousness 3: This injection activates the Renew Consciousness 3 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 70 health and stamina.
Requirement: Telepathy 93
Renew Consciousness 4: This injection activates the Renew Consciousness 4 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 95 health and stamina.
Requirement: Telepathy 111
Renew Consciousness 5: This injection activates the Renew Consciousness 5 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 120 health and stamina.
Requirement: Telepathy 129
Renew Consciousness 6: This injection activates the Renew Consciousness 6 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 145 health and stamina.
Requirement: Telepathy 147
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Renew Consciousness 1: This injection activates the Renew Consciousness 1 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 20 health and stamina.
Requirement: Telepathy 57
Renew Consciousness 2: This injection activates the Renew Consciousness 2 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 45 health and stamina.
Requirement: Telepathy 75
Renew Consciousness 3: This injection activates the Renew Consciousness 3 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 70 health and stamina.
Requirement: Telepathy 93
Renew Consciousness 4: This injection activates the Renew Consciousness 4 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 95 health and stamina.
Requirement: Telepathy 111
Renew Consciousness 5: This injection activates the Renew Consciousness 5 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 120 health and stamina.
Requirement: Telepathy 129
Renew Consciousness 6: This injection activates the Renew Consciousness 6 mutation knowledge. This Telepathy mutation sustains the
brain power of a dead or dying target within 5 meters, and restores 145 health and stamina.
Requirement: Telepathy 147
Psionic Shock: Single Target Damage and Stun
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Psionic Shock 1: This injection activates the Psionic Shock 1 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 35 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 60
Psionic Shock 2: This injection activates the Psionic Shock 2 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 46 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 78
Psionic Shock 3: This injection activates the Psionic Shock 3 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 57 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 96
Psionic Shock 4: This injection activates the Psionic Shock 4 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 68 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 114
Psionic Shock 5: This injection activates the Psionic Shock 5 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 79 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 132
Psionic Shock 6: This injection activates the Psionic Shock 6 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 90 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 150
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Psionic Shock 1: This injection activates the Psionic Shock 1 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 35 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 60
Psionic Shock 2: This injection activates the Psionic Shock 2 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 46 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 78
Psionic Shock 3: This injection activates the Psionic Shock 3 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 57 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 96
Psionic Shock 4: This injection activates the Psionic Shock 4 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 68 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 114
Psionic Shock 5: This injection activates the Psionic Shock 5 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 79 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 132
Psionic Shock 6: This injection activates the Psionic Shock 6 mutation knowledge. This Telepathy power strikes a single for within 10 meters
with psychic outrage, dealing 90 psionic damage and stunning the target for two seconds.
Requirement: Telepathy 150