Telekinesis Mutation

Kinetic Shield: Physical Armor Buff
Gamma Cost: 23,
Casting Time: 1 second
Reuse Time: No significant reuse

Kinetic Shield 1:  This injetion activates the Kinetic Shield 1 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 180 for 20 minutes.
                               Requirement:  Telekinesis 45

Kinetic Shield 2:  This injetion activates the Kinetic Shield 2 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 252 for 20 minutes.
                               Requirement:  Telekinesis 63

Kinetic Shield 3:  This injetion activates the Kinetic Shield 3 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 324 for 20 minutes.
                               Requirement:  Telekinesis 81

Kinetic Shield 4:  This injetion activates the Kinetic Shield 4 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 396 for 20 minutes.
                               Requirement:  Telekinesis 99

Kinetic Shield 5:  This injetion activates the Kinetic Shield 5 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 468 for 20 minutes.
                               Requirement:  Telekinesis 117

Kinetic Shield 6:  This injetion activates the Kinetic Shield 6 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 540 for 20 minutes.
                               Requirement:  Telekinesis 135

Kinetic Shield 7:  This injetion activates the Kinetic Shield 7 mutation knowledge.  This Telekinetic mutation increases the user's physical armor 
                               by 612 for 20 minutes.
                               Requirement:  Telekinesis 153

Repel: Short AoE Knockdown and Damage
Gamma Cost: 32,  
Casting Time: 1 second
Reuse Time: 2 minutes

Repel 1:  This injection activates the Repel 1 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 32 crushing damage.
                 Requirement:  Telekinesis 48

Repel 2:  This injection activates the Repel 2 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 44 crushing damage.
                 Requirement:  Telekinesis 66

Repel 3:  This injection activates the Repel 3 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 56 crushing damage.
                 Requirement:  Telekinesis 84

Repel 4:  This injection activates the Repel 4 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 68 crushing damage.
                 Requirement:  Telekinesis 102

Repel 5:
  This injection activates the Repel 5 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 80 crushing damage.
                 Requirement:  Telekinesis 120

Repel 6:  This injection activates the Repel 6 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 92 crushing damage.
                 Requirement:  Telekinesis 138

Repel 7:
  This injection activates the Repel 7 mutation knowledge.  This Telekinetic mutation knocks all enemies within 5 meters to the ground for
                 four seconds and deals 104 crushing damage.
                 Requirement:  Telekinesis 156

Alacrity: Single TargetShort Duration Speed buff
Gamma Cost: 34,
Casting Time: 1 second
Reuse Time: 2 minutes

Alacrity 1:  This injection activates the Alacrity 1 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 20 percent for 6 seconds.
                     Requirement:  Telekinesis 51

Alacrity 2:  This injection activates the Alacrity 2 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 30 percent for 6 seconds.
                     Requirement:  Telekinesis 69

Alacrity 3:  This injection activates the Alacrity 3 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 40 percent for 6 seconds.
                     Requirement:  Telekinesis 87

Alacrity 4:  This injection activates the Alacrity 4 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 50 percent for 6 seconds.
                     Requirement:  Telekinesis 105

Alacrity 5:  This injection activates the Alacrity 5 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 60 percent for 6 seconds.
                     Requirement:  Telekinesis 123

Alacrity 6:  This injection activates the Alacrity 6 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 65 percent for 6 seconds.
                     Requirement:  Telekinesis 141

Alacrity 7:  This injection activates the Alacrity 7 mutation knowledge.  This Telekinesis mutation increases the speed of a target within 10
                     meters by 70 percent for 6 seconds.
                     Requirement:  Telekinesis 159

Kinetic Curtain:  Team AoE Long duration physical armor buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Kinetic Curtain 1:  This injection activates the Kinetic Curtain 1 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 180 for 3 minutes.
                                 Requirement:  Telekinesis 54

Kinetic Curtain 2:  This injection activates the Kinetic Curtain 2 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 252 for 3 minutes.
                                 Requirement:  Telekinesis 72

Kinetic Curtain 3:  This injection activates the Kinetic Curtain 3 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 324 for 3 minutes.
                                 Requirement:  Telekinesis 90

Kinetic Curtain 4:
  This injection activates the Kinetic Curtain 4 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 396 for 3 minutes.
                                 Requirement:  Telekinesis 108

Kinetic Curtain 5:  This injection activates the Kinetic Curtain 5 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 468 for 3 minutes.
                                 Requirement:  Telekinesis 126

Kinetic Curtain 6:  This injection activates the Kinetic Curtain 6 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 540 for 3 minutes.
                                 Requirement:  Telekinesis 144

Kinetic Curtain 7:
  This injection activates the Kinetic Curtain 7 mutation knowledge.  This Telekinetic power affects all team members within 10
                                  meters, increasing physical armor by 612 for 3 minutes.
                                 Requirement:  Telekinesis 162

Ambient Absorption:  Long Duration Gamma Regeneration Buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Ambient Absorption 1:  This injection actiavtes the Ambient Absorption 1 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 12 for 10 minutes.
                                           Requirement:  Telekinesis 57

Ambient Absorption 2:  This injection actiavtes the Ambient Absorption 2 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 14 for 10 minutes.
                                           Requirement:  Telekinesis 75

Ambient Absorption 3:  This injection actiavtes the Ambient Absorption 3 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 16 for 10 minutes.
                                           Requirement:  Telekinesis 93

Ambient Absorption 4:  This injection actiavtes the Ambient Absorption 4 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 18 for 10 minutes.
                                           Requirement:  Telekinesis 111

Ambient Absorption 5:  This injection actiavtes the Ambient Absorption 5 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 20 for 10 minutes.
                                           Requirement:  Telekinesis 129

Ambient Absorption 6:  This injection actiavtes the Ambient Absorption 6 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 22 for 10 minutes.
                                           Requirement:  Telekinesis 147

Ambient Absorption 7:  This injection actiavtes the Ambient Absorption 7 mutation knowldge.  This Telekinesis mutation increases the user's
                                            natural gamma regeneration by 24 for 10 minutes.
                                           Requirement:  Telekinesis 164

Forced Restraint:  Short Duration Immobilization and Dexterity debuff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Forced Restraint 1:  This injection activates the Forced Restraint 1 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 30 for 6 seconds.
                                      Requirement:  Telekinesis 60

Forced Restraint 2:  This injection activates the Forced Restraint 2 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 36 for 6 seconds.
                                      Requirement:  Telekinesis 88

Forced Restraint 3:  This injection activates the Forced Restraint 3 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 42 for 6 seconds.
                                      Requirement:  Telekinesis 96

Forced Restraint 4:  This injection activates the Forced Restraint 4 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 48 for 6 seconds.
                                      Requirement:  Telekinesis 114

Forced Restraint 2:  This injection activates the Forced Restraint 2 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 54 for 6 seconds.
                                      Requirement:  Telekinesis 132

Forced Restraint 3:  This injection activates the Forced Restraint 3 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 60 for 6 seconds.
                                      Requirement:  Telekinesis 150

Forced Restraint 4:  This injection activates the Forced Restraint 4 mutation knowledge.  This Telekinetic mutation immobilizes a target within 
                                      10 meters and reduces Dexterity by 66 for 6 seconds.
                                      Requirement:  Telekinesis 168