Group Tactics Abilities (Contributed by Neal)

5 GROUP TACTICS [75% CHA, 25% PER]
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Combat Endurance - targetable, 1hr duration, 10m range, 5 sec cd, 2 sec casttime, castable while moving.
[42]Rank 1: Maximum Stamina +24, costs 17 stamina.
[72]Rank 2: Maximum Stamina +36, costs ?? stamina.
[102]Rank 3: Maximum Stamina +48, costs ?? stamina.
[132]Rank 4: Maximum Stamina +60, costs ?? stamina.

Defensive Coordination - group, 20m range, perma aura [Note: Doesn't stack with Off Coordination/Organize]
[30]Rank 1: Dodge/Melee Defense/health regen +7
[60]Rank 2: Dodge/Melee Defense/health regen +10
[90]Rank 3: Dodge/Melee Defense/health regen +12
[120]Rank 4: Dodge/Melee Defense/health regen +15
[150]Rank 5: Dodge/Melee Defense/health regen +17

Encouragement - targetable, 20m range, 5 sec cd, 1 sec casttime, castable while moving.
[33]Rank 1: Restores 30 health, costs 26 stamina
[63]Rank 2: Restores 59 health, costs 47 stamina
[93]Rank 3: Restores 86 health, costs 65 stamina
[123]Rank 4: Restores 112 health, costs 82 stamina
[153]Rank 5: Restores 139 health, costs 98 stamina

Give 'em Hell - group, 30 sec duration, 10m range, 5min cd, 2 sec casttime, castable while moving.
[60]Rank 1: Melee/Pistol/Rifle +16, costs 31 stamina.
[120]Rank 2: Melee/Pistol/Rifle +22, costs ?? stamina.

Hold the Line - group, 1 min duration, 10m range, 5min cd
[45]Rank 1: Dodge/Melee Defense +5, primary +300, saves +3%, costs 25? stamina.
[75]Rank 2: Dodge/Melee Defense +6, primary +500, saves +3%, costs ? stamina.
[105]Rank 3: Dodge/Melee Defense +7, primary +750, saves +4%, costs ? stamina.
[135]Rank 4: Dodge/Melee Defense +8, primary +1000, saves +4%, costs ? stamina.
[164]Rank 5: Dodge/Melee Defense +9, primary +1250, saves +5%, costs ? stamina.

Inspiration - group, 30 sec duration, 10m range, 5min cd
[75,Enforcer 1k]Rank 1: Dodge/Melee Defense/Melee/Pistol/Rifle +11, saves +9%, costs 37 stamina.
[105,Enforcer 60k]Rank 2: Dodge/Melee Defense/Melee/Pistol/Rifle +13, saves +9%, costs ?? stamina.
[135,Enforcer 180k]Rank 3: Dodge/Melee Defense/Melee/Pistol/Rifle +15, saves +9%, costs ?? stamina.
[164,Enforcer 360k]Rank 4: Dodge/Melee Defense/Melee/Pistol/Rifle +17, saves +9%, costs ?? stamina.

Lead the Charge - group, 10 sec duration, 10m range, 1min cd
[75,Enforcer 1k]Rank 1: Dodge/Melee Defense +7, Speed +10%, increase your threat, costs 37 Stamina.
[135,Enforcer 180k]Rank 2: Dodge/Melee Defense +13, Speed +10%, increase your threat, costs ?? Stamina.

Offensive Coordination - group, 20m range, perma aura [Note: Doesn't stack with Def Coordination/Organize]
[30]Rank 1: Melee/Pistol/Rifle/Stamina regen +6
[60]Rank 2: Melee/Pistol/Rifle/Stamina regen +8
[90]Rank 3: Melee/Pistol/Rifle/Stamina regen +10
[120]Rank 4: Melee/Pistol/Rifle/Stamina regen +12
[150]Rank 5: Melee/Pistol/Rifle/Stamina regen +14

Organize - group, 20m range, perma aura [Note: Doesn't stack with Def/Off Coordination]
[15]Rank 1: Speed +5%, saves +8%
[75]Rank 2: Speed +8%, saves +10%
[135]Rank 3: Speed +12%, saves +13%

Overwhelm - targetable, 20m range, 15 sec duration, 45 sec cd.
[9]Rank 1: Dodge/Melee Defense -11, saves -7%, costs 13 stamina.
[39]Rank 2: Dodge/Melee Defense -22, saves -8%, costs 24 stamina.
[69]Rank 3: Dodge/Melee Defense -33, saves -9%, costs ?? stamina.
[99]Rank 4: Dodge/Melee Defense -44, saves -10%, costs ?? stamina.
[129]Rank 5: Dodge/Melee Defense -55, saves -11%, costs ?? stamina.
[159]Rank 6: Dodge/Melee Defense -66, saves -12%, costs ?? stamina.

Rally - group, 20m range, 12 sec duration, 2 min cd, 1 sec casttime, castable while moving.
[21]Rank 1: Restores Health & Stamina by 21 every 6 secs, costs 8 stamina.
[51]Rank 2: Restores Health & Stamina by 33 every 6 secs, costs ? stamina.
[81]Rank 3: Restores Health & Stamina by 45 every 6 secs, costs ? stamina.
[111]Rank 4: Restores Health & Stamina by 54 every 6 secs, costs ? stamina.
[141]Rank 5: Restores Health & Stamina by 64 every 6 secs, costs ? stamina.

Suppressive Attack - targetable, 20m range, 30 sec duration, 1 min cd.
[27]Rank 1: Melee/Pistol/Rifle -15, costs 18 Stamina.
[57]Rank 2: Melee/Pistol/Rifle -21, costs 30 Stamina.
[87]Rank 3: Melee/Pistol/Rifle -27, costs ?? Stamina.
[117]Rank 4: Melee/Pistol/Rifle -33, costs ?? Stamina.
[147]Rank 5: Melee/Pistol/Rifle -39, costs ?? Stamina.