Primal Mutations

Missing Link: Long Duration Sustained Coordination and Perception Buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Missing Link 1:  This injection activates the Missing Link 1 mutation knowledge.  This Primal mutation increases the user's Coordiantion and
                             Perception by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 45

Missing Link 2:  This injection activates the Missing Link 2 mutation knowledge.  This Primal mutation increases the user's Coordiantion by 7 and
                             Perception by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 63

Missing Link 3:  This injection activates the Missing Link 3 mutation knowledge.  This Primal mutation increases the user's Coordiantion and
                             Perception by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 81

Missing Link 4:  This injection activates the Missing Link 4 mutation knowledge.  This Primal mutation increases the user's Coordiantion by 8 and
                             Perception by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 99

Missing Link 5:  This injection activates the Missing Link 5 mutation knowledge.  This Primal mutation increases the user's Coordiantion and
                             Perception by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 117

Missing Link 6:  This injection activates the Missing Link 6 mutation knowledge.  This Primal mutation increases the user's Coordiantion by 9 and
                             Perception by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 99

Missing Link 7:  This injection activates the Missing Link 7 mutation knowledge.  This Primal mutation increases the user's Coordiantion and
                             Perception by 9 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user
                             Requirements: Primal 117


Longstride: Short Duration movement speed buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: 2 minutes

Longstride 1:  This injection activates the Longstride 1 mutation knowledge.  This Primal mutation increases the user's movement speed by 10
                          percent for 20 seconds.
                         Requirement:  Primal 48

Longstride 2:  This injection activates the Longstride 2 mutation knowledge.  This Primal mutation increases the user's movement speed by 15 
                          percent for 20 seconds.
                         Requirement:  Primal 66

Longstride 3:  This injection activates the Longstride 3 mutation knowledge.  This Primal mutation increases the user's movement speed by 20
                          percent for 20 seconds.
                         Requirement:  Primal 84

Longstride 4:  This injection activates the Longstride 4 mutation knowledge.  This Primal mutation increases the user's movement speed by 25 
                          percent for 20 seconds.
                         Requirement:  Primal 102

Longstride 5:  This injection activates the Longstride 5 mutation knowledge.  This Primal mutation increases the user's movement speed by 30
                          percent for 20 seconds.
                         Requirement:  Primal 120

Longstride 6:  This injection activates the Longstride 6 mutation knowledge.  This Primal mutation increases the user's movement speed by 35 
                          percent for 20 seconds.
                         Requirement:  Primal 138

Longstride 7:  This injection activates the Longstride 7 mutation knowledge.  This Primal mutation increases the user's movement speed by 40
                          percent for 20 seconds.
                         Requirement:  Primal 156

Beast Might: Long Duration sustained strength and endurance buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Beast Might 1:  This injection activates the Beast Might 1 mutation knowledge.  This Primal mutation increases the user's Strength and 
                            Endurance by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 51
 
Beast Might 2:  This injection activates the Beast Might 2 mutation knowledge.  This Primal mutation increases the user's Strength by 7 and 
                            Endurance by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 69

Beast Might 3:
  This injection activates the Beast Might 3 mutation knowledge.  This Primal mutation increases the user's Strength and 
                            Endurance by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 87
 
Beast Might 4:  This injection activates the Beast Might 4 mutation knowledge.  This Primal mutation increases the user's Strength by 8 and 
                            Endurance by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 105

Beast Might 5:  This injection activates the Beast Might 5 mutation knowledge.  This Primal mutation increases the user's Strength and 
                            Endurance by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 123

Beast Might 6:
  This injection activates the Beast Might 6 mutation knowledge.  This Primal mutation increases the user's Strength by 9 and 
                            Endurance by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 141
 
Beast Might 7:  This injection activates the Beast Might 7 mutation knowledge.  This Primal mutation increases the user's Strength by 8 and 
                            Endurance by 9 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                            Requirement:  Primal 159
 

Hawkeye: Long Duration sustained dexterity and perception buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Hawkeye 1:  This injection activates the Hawkeye 1 mutation knowledge.  This Primal mutation increases the user's Dexterity and Perception 
                        by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 54

Hawkeye 2:  This injection activates the Hawkeye 2 mutation knowledge.  This Primal mutation increases the user's Dexterity by 7  and 
                        Perception by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 72

Hawkeye 3:  This injection activates the Hawkeye 3 mutation knowledge.  This Primal mutation increases the user's Dexterity and Perception 
                        by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 90

Hawkeye 4:  This injection activates the Hawkeye 4 mutation knowledge.  This Primal mutation increases the user's Dexterity by 8 and 
                        Perception by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 108

Hawkeye 5:  This injection activates the Hawkeye 5 mutation knowledge.  This Primal mutation increases the user's Dexterity and 
                        Perception by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 126

Hawkeye 6:  This injection activates the Hawkeye 6 mutation knowledge.  This Primal mutation increases the user's Dexterity by 9 and
                        Perception by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 144

Hawkeye 7:  This injection activates the Hawkeye 7 mutation knowledge.  This Primal mutation increases the user's Dexterity by 8 and 
                        Perception by 9 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 162

Feral Grip: Long duration sustained strength and coordination buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Feral Grip 1:  This injection activates the Feral Grip 1 mutation knowledge.  This Primal mutation increases the user's Strength and 
                        Coordination by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 57

Feral Grip 2:
  This injection activates the Feral Grip 2 mutation knowledge.  This Primal mutation increases the user's Strength by 7 and 
                        Coordination by 6 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 75

Feral Grip 3:
  This injection activates the Feral Grip 3 mutation knowledge.  This Primal mutation increases the user's Strength and 
                        Coordination by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 93

Feral Grip 4:
  This injection activates the Feral Grip 4 mutation knowledge.  This Primal mutation increases the user's Strength by 8 and 
                        Coordination by 7 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 111

Feral Grip 5:  This injection activates the Feral Grip 5 mutation knowledge.  This Primal mutation increases the user's Strength and 
                        Coordination by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 129

Feral Grip 6:
  This injection activates the Feral Grip 6 mutation knowledge.  This Primal mutation increases the user's Strength by 9 and 
                        Coordination by 8 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 147

Feral Grip 7:
  This injection activates the Feral Grip 7 mutation knowledge.  This Primal mutation increases the user's Strength and 
                        Coordination by 9 for 20 minutes.  While this mutation is active, no other Primal buffing mutations can be active on the user.
                        Requirement:  Primal 164

Wildheart:  Long Duration Stamina Regeneration Buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??

Wildheart 1:  This injection activates the Wildheart 1 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 10 for 20 minutes.
                        Requirement:  Primal 60

Wildheart 2:  This injection activates the Wildheart 2 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 12 for 20 minutes.
                        Requirement:  Primal 78

Wildheart 3:  This injection activates the Wildheart 3 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 14 for 20 minutes.
                        Requirement:  Primal 96

Wildheart 4:
  This injection activates the Wildheart 4 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 16 for 20 minutes.
                        Requirement:  Primal 114

Wildheart 5:  This injection activates the Wildheart 5 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 18 for 20 minutes.
                        Requirement:  Primal 132

Wildheart 6:  This injection activates the Wildheart 6 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 19 for 20 minutes.
                        Requirement:  Primal 150

Wildheart 7:
  This injection activates the Wildheart 7 mutation knowledge.  This Primal mutation increases the natural stamina regeneration 
                         of the user by 21 for 20 minutes.
                        Requirement:  Primal 168