Primal Mutations
Missing Link: Long Duration Sustained Coordination and Perception Buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Missing Link 1: This injection activates the Missing Link 1 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 45
Missing Link 2: This injection activates the Missing Link 2 mutation knowledge. This Primal mutation increases the user's Coordiantion by 7 and
Perception by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 63
Missing Link 3: This injection activates the Missing Link 3 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 81
Missing Link 4: This injection activates the Missing Link 4 mutation knowledge. This Primal mutation increases the user's Coordiantion by 8 and
Perception by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 99
Missing Link 5: This injection activates the Missing Link 5 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 117
Missing Link 6: This injection activates the Missing Link 6 mutation knowledge. This Primal mutation increases the user's Coordiantion by 9 and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 99
Missing Link 7: This injection activates the Missing Link 7 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 117
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Missing Link 1: This injection activates the Missing Link 1 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 45
Missing Link 2: This injection activates the Missing Link 2 mutation knowledge. This Primal mutation increases the user's Coordiantion by 7 and
Perception by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 63
Missing Link 3: This injection activates the Missing Link 3 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 81
Missing Link 4: This injection activates the Missing Link 4 mutation knowledge. This Primal mutation increases the user's Coordiantion by 8 and
Perception by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 99
Missing Link 5: This injection activates the Missing Link 5 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 117
Missing Link 6: This injection activates the Missing Link 6 mutation knowledge. This Primal mutation increases the user's Coordiantion by 9 and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 99
Missing Link 7: This injection activates the Missing Link 7 mutation knowledge. This Primal mutation increases the user's Coordiantion and
Perception by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user
Requirements: Primal 117
Longstride: Short Duration movement speed buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: 2 minutes
Longstride 1: This injection activates the Longstride 1 mutation knowledge. This Primal mutation increases the user's movement speed by 10
percent for 20 seconds.
Requirement: Primal 48
Longstride 2: This injection activates the Longstride 2 mutation knowledge. This Primal mutation increases the user's movement speed by 15
percent for 20 seconds.
Requirement: Primal 66
Longstride 3: This injection activates the Longstride 3 mutation knowledge. This Primal mutation increases the user's movement speed by 20
percent for 20 seconds.
Requirement: Primal 84
Longstride 4: This injection activates the Longstride 4 mutation knowledge. This Primal mutation increases the user's movement speed by 25
percent for 20 seconds.
Requirement: Primal 102
Longstride 5: This injection activates the Longstride 5 mutation knowledge. This Primal mutation increases the user's movement speed by 30
percent for 20 seconds.
Requirement: Primal 120
Longstride 6: This injection activates the Longstride 6 mutation knowledge. This Primal mutation increases the user's movement speed by 35
percent for 20 seconds.
Requirement: Primal 138
Longstride 7: This injection activates the Longstride 7 mutation knowledge. This Primal mutation increases the user's movement speed by 40
percent for 20 seconds.
Requirement: Primal 156
Gamma Cost: ??
Casting Time: ??
Reuse Time: 2 minutes
Longstride 1: This injection activates the Longstride 1 mutation knowledge. This Primal mutation increases the user's movement speed by 10
percent for 20 seconds.
Requirement: Primal 48
Longstride 2: This injection activates the Longstride 2 mutation knowledge. This Primal mutation increases the user's movement speed by 15
percent for 20 seconds.
Requirement: Primal 66
Longstride 3: This injection activates the Longstride 3 mutation knowledge. This Primal mutation increases the user's movement speed by 20
percent for 20 seconds.
Requirement: Primal 84
Longstride 4: This injection activates the Longstride 4 mutation knowledge. This Primal mutation increases the user's movement speed by 25
percent for 20 seconds.
Requirement: Primal 102
Longstride 5: This injection activates the Longstride 5 mutation knowledge. This Primal mutation increases the user's movement speed by 30
percent for 20 seconds.
Requirement: Primal 120
Longstride 6: This injection activates the Longstride 6 mutation knowledge. This Primal mutation increases the user's movement speed by 35
percent for 20 seconds.
Requirement: Primal 138
Longstride 7: This injection activates the Longstride 7 mutation knowledge. This Primal mutation increases the user's movement speed by 40
percent for 20 seconds.
Requirement: Primal 156
Beast Might: Long Duration sustained strength and endurance buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Beast Might 1: This injection activates the Beast Might 1 mutation knowledge. This Primal mutation increases the user's Strength and
Endurance by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 51
Beast Might 2: This injection activates the Beast Might 2 mutation knowledge. This Primal mutation increases the user's Strength by 7 and
Endurance by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 69
Beast Might 3: This injection activates the Beast Might 3 mutation knowledge. This Primal mutation increases the user's Strength and
Endurance by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 87
Beast Might 4: This injection activates the Beast Might 4 mutation knowledge. This Primal mutation increases the user's Strength by 8 and
Endurance by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 105
Beast Might 5: This injection activates the Beast Might 5 mutation knowledge. This Primal mutation increases the user's Strength and
Endurance by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 123
Beast Might 6: This injection activates the Beast Might 6 mutation knowledge. This Primal mutation increases the user's Strength by 9 and
Endurance by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 141
Beast Might 7: This injection activates the Beast Might 7 mutation knowledge. This Primal mutation increases the user's Strength by 8 and
Endurance by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 159
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Beast Might 1: This injection activates the Beast Might 1 mutation knowledge. This Primal mutation increases the user's Strength and
Endurance by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 51
Beast Might 2: This injection activates the Beast Might 2 mutation knowledge. This Primal mutation increases the user's Strength by 7 and
Endurance by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 69
Beast Might 3: This injection activates the Beast Might 3 mutation knowledge. This Primal mutation increases the user's Strength and
Endurance by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 87
Beast Might 4: This injection activates the Beast Might 4 mutation knowledge. This Primal mutation increases the user's Strength by 8 and
Endurance by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 105
Beast Might 5: This injection activates the Beast Might 5 mutation knowledge. This Primal mutation increases the user's Strength and
Endurance by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 123
Beast Might 6: This injection activates the Beast Might 6 mutation knowledge. This Primal mutation increases the user's Strength by 9 and
Endurance by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 141
Beast Might 7: This injection activates the Beast Might 7 mutation knowledge. This Primal mutation increases the user's Strength by 8 and
Endurance by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 159
Hawkeye: Long Duration sustained dexterity and perception buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Hawkeye 1: This injection activates the Hawkeye 1 mutation knowledge. This Primal mutation increases the user's Dexterity and Perception
by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 54
Hawkeye 2: This injection activates the Hawkeye 2 mutation knowledge. This Primal mutation increases the user's Dexterity by 7 and
Perception by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 72
Hawkeye 3: This injection activates the Hawkeye 3 mutation knowledge. This Primal mutation increases the user's Dexterity and Perception
by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 90
Hawkeye 4: This injection activates the Hawkeye 4 mutation knowledge. This Primal mutation increases the user's Dexterity by 8 and
Perception by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 108
Hawkeye 5: This injection activates the Hawkeye 5 mutation knowledge. This Primal mutation increases the user's Dexterity and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 126
Hawkeye 6: This injection activates the Hawkeye 6 mutation knowledge. This Primal mutation increases the user's Dexterity by 9 and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 144
Hawkeye 7: This injection activates the Hawkeye 7 mutation knowledge. This Primal mutation increases the user's Dexterity by 8 and
Perception by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 162
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Hawkeye 1: This injection activates the Hawkeye 1 mutation knowledge. This Primal mutation increases the user's Dexterity and Perception
by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 54
Hawkeye 2: This injection activates the Hawkeye 2 mutation knowledge. This Primal mutation increases the user's Dexterity by 7 and
Perception by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 72
Hawkeye 3: This injection activates the Hawkeye 3 mutation knowledge. This Primal mutation increases the user's Dexterity and Perception
by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 90
Hawkeye 4: This injection activates the Hawkeye 4 mutation knowledge. This Primal mutation increases the user's Dexterity by 8 and
Perception by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 108
Hawkeye 5: This injection activates the Hawkeye 5 mutation knowledge. This Primal mutation increases the user's Dexterity and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 126
Hawkeye 6: This injection activates the Hawkeye 6 mutation knowledge. This Primal mutation increases the user's Dexterity by 9 and
Perception by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 144
Hawkeye 7: This injection activates the Hawkeye 7 mutation knowledge. This Primal mutation increases the user's Dexterity by 8 and
Perception by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 162
Feral Grip: Long duration sustained strength and coordination buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Feral Grip 1: This injection activates the Feral Grip 1 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 57
Feral Grip 2: This injection activates the Feral Grip 2 mutation knowledge. This Primal mutation increases the user's Strength by 7 and
Coordination by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 75
Feral Grip 3: This injection activates the Feral Grip 3 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 93
Feral Grip 4: This injection activates the Feral Grip 4 mutation knowledge. This Primal mutation increases the user's Strength by 8 and
Coordination by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 111
Feral Grip 5: This injection activates the Feral Grip 5 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 129
Feral Grip 6: This injection activates the Feral Grip 6 mutation knowledge. This Primal mutation increases the user's Strength by 9 and
Coordination by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 147
Feral Grip 7: This injection activates the Feral Grip 7 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 164
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Feral Grip 1: This injection activates the Feral Grip 1 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 57
Feral Grip 2: This injection activates the Feral Grip 2 mutation knowledge. This Primal mutation increases the user's Strength by 7 and
Coordination by 6 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 75
Feral Grip 3: This injection activates the Feral Grip 3 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 93
Feral Grip 4: This injection activates the Feral Grip 4 mutation knowledge. This Primal mutation increases the user's Strength by 8 and
Coordination by 7 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 111
Feral Grip 5: This injection activates the Feral Grip 5 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 129
Feral Grip 6: This injection activates the Feral Grip 6 mutation knowledge. This Primal mutation increases the user's Strength by 9 and
Coordination by 8 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 147
Feral Grip 7: This injection activates the Feral Grip 7 mutation knowledge. This Primal mutation increases the user's Strength and
Coordination by 9 for 20 minutes. While this mutation is active, no other Primal buffing mutations can be active on the user.
Requirement: Primal 164
Wildheart: Long Duration Stamina Regeneration Buff
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Wildheart 1: This injection activates the Wildheart 1 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 10 for 20 minutes.
Requirement: Primal 60
Wildheart 2: This injection activates the Wildheart 2 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 12 for 20 minutes.
Requirement: Primal 78
Wildheart 3: This injection activates the Wildheart 3 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 14 for 20 minutes.
Requirement: Primal 96
Wildheart 4: This injection activates the Wildheart 4 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 16 for 20 minutes.
Requirement: Primal 114
Wildheart 5: This injection activates the Wildheart 5 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 18 for 20 minutes.
Requirement: Primal 132
Wildheart 6: This injection activates the Wildheart 6 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 19 for 20 minutes.
Requirement: Primal 150
Wildheart 7: This injection activates the Wildheart 7 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 21 for 20 minutes.
Requirement: Primal 168
Gamma Cost: ??
Casting Time: ??
Reuse Time: ??
Wildheart 1: This injection activates the Wildheart 1 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 10 for 20 minutes.
Requirement: Primal 60
Wildheart 2: This injection activates the Wildheart 2 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 12 for 20 minutes.
Requirement: Primal 78
Wildheart 3: This injection activates the Wildheart 3 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 14 for 20 minutes.
Requirement: Primal 96
Wildheart 4: This injection activates the Wildheart 4 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 16 for 20 minutes.
Requirement: Primal 114
Wildheart 5: This injection activates the Wildheart 5 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 18 for 20 minutes.
Requirement: Primal 132
Wildheart 6: This injection activates the Wildheart 6 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 19 for 20 minutes.
Requirement: Primal 150
Wildheart 7: This injection activates the Wildheart 7 mutation knowledge. This Primal mutation increases the natural stamina regeneration
of the user by 21 for 20 minutes.
Requirement: Primal 168